Hatako

14 years old
Hatako is a small girl with light, cream skin and brown eyes. She has short brown hair that stops just after her chin and is decorated with a traditional styled Ayakashi hair pin.

Her apparel consists of a classical dress and trimmings with a base color of light red and secondary color white. She wear dark red, striped stockings and crystal boots of a similar color scheme. On her back, she carries a red backpack with a small cat doll packed away in the side pocket.

Hatako loves home-life, family and domestic settings. She is a hefty traditionalist, and enjoys operating on a fundamental level. Being this way, she can be a bit contradictory and sometimes moody. However, Hatako is conservative, so she'll be apt to hide her mood from others altogether. She has a reputation for being fickle, bossy, and sometimes and outright dictator but will tell you that isn't true, and usually it's not.

Though she is very strict and has very high expectations, Hatako can be generous. She tends to lend a hand when situations call for her to intervene, or rather, "Because you weren't capable enough of handling it yourself". However, she does do her best to take care of people when needed. As a medic student in training, she aims to care for as many people in need as possible and then exceed those standards.

Powers

 * Healing Magic: Low and high level healing artes are used to replenish, restore, and kinder to the needs of others.
 * Elemental Magic: Low and high level magic with elemental affinities to fend off enemies.


 * Other Magic: Unknown dark artes used and learned only by Hatako and kinder to her specific needs within and outside the party.

Statistics

 * -|14 Years Old=


 * -|18 Years Old=

Techniques
As a medic student, Hatako specializes mainly in medical spells that revitalize and heal aliments. She does, however, know a variety of magic so she is not tied down to one specific elemental affinity. Commonly used magic are as follows:

Rank D

 * Heal: The ability to restore party members to their optimal health.
 * Fire Ball: Create and launch spheres of fire.
 * Earth Pillar: Able to generate pillars of earth and use them for attack.
 * Water Ball: Create and launch spheres of water.
 * Wind Slash: Able to manipulate air to slice through objects.

Rank C

 * Revive: The ability to bring the deceased, including oneself, back to life.
 * Cure: The ability to remove illness, mutation, diseases or any induced ailments.

Rank B

 * Replenish: Healing buff that can help recover from virtually any damage almost instantly, growing substantially stronger in the process.